If you "transplant" bones from another model there is another step you have to do to merge the bones with the new model (I cover that Part 3 where I talk about "Skeleton Transplants" and how you have to "Bind" it with the new mesh). Exporting from Cheetah3D is easy, it's just "Save As" and select "fbx" in the dialog. So you can forget about trying to extract a model from a Coordinate format file and use it elsewhere.īut Coordinate has the same starting point as Pose Studio, you import an model (preferably FBX format with bones). And once you save it the only program that can open it and edit it is Coordinate and you can't even export the component parts or poses. Coordinate simply imports a FBX model and then you can add other models for different clothing, hair, accessories, and set poses and facial expressions - so a CSC file is NOT just a model, it's a collection of model and other data files. I haven't gone deep enough into it to know if you can set or edit the constraints or not. It has the facility to add the joints to a static model, and you can turn off the constraints, and import and register poses associated with that character model. I was more focused on Clip Studio Coordinate. I went with Cheetah3D because it was an affordable software that can work with FBX format models with joints and it's fairly easy to use. Does that make it better? I don't know about that, but I can't afford it (I only played with the trial version until it expired). Maya is really complex and very, very expensive.
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